
Just another faceless worldbuilder that tells stories with his world, one way or another.

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Hey, I’m Sarkahn, a writer, worldbuilder, and solo indie developer creating grim, story-driven games that take place in the world I created, "Sitrah".
I am soon to release my new Arcane Thief IP, Legend of the Arcane Thief! It is set to be the rewritten and expanded story behind Erzo, and how he becomes legend!
Follow me here on itch.io to get the first news before anywhere else, and await my devlogs! I am updating my log every day behind what I call "The Release", a 365 day challenge focusing on the development and release of as much of my written backlog as poossible. From books to games I will share everything I will have worked on that day leading to the release of multiple titles within the year timeline. I have a lot of projects that have been left at multiple stages and I want them all to reach the world as a finished product. This includes my first commercial game: Chronicles of Sitrah - Adventures of Anorath! The base prototype is available now to examine and see where my mind is in playing it.
Not only this, but I am also updating chapters weekly on Royal Road for my grimdark fantasy novel, Equivalent Exchange, book 1 of the Exchange Duology.
My Game:
Focused on immersive storytelling, grimdark themes, and action/narrative-driven RPGs.
What’s Next?
Currently working on "Adventures of Anorath" - A serial text-based RPG that feels more like a solo Dungeons and Dragons campaign. I love games that have consequences, and I want this game to exercise the potential choices that can exist.
As well as - volume 1 - 4 of Legend of the Arcane Thief, a series of novelettes that expand on the story of Erzo and his plight to not only investigate his mother's tragedy, but also fully realize his potential in connection with the world's magical ley-lines.
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A text-based Adventure RPG aimed to feel like a solo dungeons and dragons campaign.
